The last major expenditure made by Mark Zuckerberg to make his toy, Facebook, more immersive and projected into the future is called Oculus VR. Perhaps many this name will not be new, but for the uninitiated go immediately to clarify that Oculus VR is nothing more than a company founded by Palmer Luckey, Brendan Iribe, Michael Antonov and Nate Mitchell who together have created Oculus Rift, viewers of virtual reality widely used in the field of 3D video games.
The transaction has a total cost of around 2 billion dollars divided in this way: 400 million will be paid in cash and 23.1 million will be transferred in the form of Facebook shares that now form part of the vertices of Oculus VR, evaluated total $ 1.6 billion.
The deal, which is expected to close in the second quarter of 2014, also includes an additional adjustment of $ 300 million in cash and stock based on the achievement of certain milestones, so the price tag of $ 2 billion could actually end up being much higher.
Here are the words of Zuckerberg during the announcement of the acquisition by Facebook Oculus VR:
In short, the idea of Facebook is to extend and take advantage of Oculus "advantage exists in the world of games for use in new vertical markets, including communications, media and entertainment, education and other areas." In other words, the company will use the Oculus, as a base for experiencing virtual reality, hoping that will be the next platform after desktop and mobile. Oculus will maintain its headquarters in Irvine, California, and as with all the recent major acquisitions of Facebook, Oculus also continue to operate independently.
VIA | ChimeraRevo
Here are the words of Zuckerberg during the announcement of the acquisition by Facebook Oculus VR:
After the games, we aim to create a platform for Oculus with many other experiences. Imagine you are sitting in a stadium during a game, studying in a classroom with students and teachers around the world or to have a consultation with a doctor face to face, all by simply wearing the glasses from your home. This really is a new communication platform. To feel truly present, you can share unlimited spaces and experiences with the people in your life. Imagine not only to share moments with your friends online but entire experiences and adventures.
In short, the idea of Facebook is to extend and take advantage of Oculus "advantage exists in the world of games for use in new vertical markets, including communications, media and entertainment, education and other areas." In other words, the company will use the Oculus, as a base for experiencing virtual reality, hoping that will be the next platform after desktop and mobile. Oculus will maintain its headquarters in Irvine, California, and as with all the recent major acquisitions of Facebook, Oculus also continue to operate independently.
VIA | ChimeraRevo
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